I am glad I finally felt like drawing my precious Kataang because I missed them<3
We’re calling it The Last of Us Remastered.
Moving our efforts to the PS4 has allowed us to remaster an already phenomenal looking The Last of Us in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements. We love setting challenging technical hurdles for us when working on each game – and this is no different. We’ve been working hard on The Last of Us Remastered to release a next-gen evolution worthy of the 200+ Game of the Year awards, not to mention the acclaim and expectations of our fans. We will be revealing more detailed information about the upgrades for the PS4 version in the coming months.” […]
It has been ages since I’ve had the time and energy to mess around with any digital painting, either on the Cintiq or the iPad. When I was digging around old files last night I came across a barely-started portrait attempt of Korra that I had based on a storyboard drawing of Ki-Hyun Ryu’s. I put a little bit more time into this evening, feeling rather rusty! That said, painting human faces is always a huge challenge for me, no matter how much I’ve been painting. Here is a detail of the work in progress.
They have a lot of catching up to do but for now, tea time.
Doodles to remedy my sleeping problems. It’s currently working… *yawn*
In collaboration with Korracast and TLOKonline, we are launching a podcast series called KorraScope to interview individuals involved in the production of the Legend of Korra. Our first interviewee is the insanely talented Jeremy Zuckerman, composer of both LoK and AtLA.
We will be asking questions submitted by you guys, so feel free to reply with one below. The deadline for questions is Friday, so no need to rush.
Thanks in advance!
P.S. You can follow KorraScope on our brand new (
very much still under construction) Tumblr page where we will be posting future episodes.